Aphrodite IX vs Zeta (Top Cow vs DCAU)
Aphrodite IX, the amnesiac espionage unit from Cyberdata!
Zeta, the synthoid assassin turned pacifist fugitive of the NSA!
For decades writers have pondered what would happen if robots rebelled against mankind. Whether it’s to show the dangers of artificial intelligence or what happens when man tries to play God, the idea of robots killing their creators is a staple of sci-fi. But what would happen if the killer robot used its free will for something else? What if, instead of killing their creators, they reject killing altogether?
These two have gone under the radar for years, evading the authorities as they work to uncover their pasts. When they cross paths, who will still be functional and who will be rendered permanently offline? Let’s jack into the system and analyze who will win a DEATH BATTLE!
When Aphrodite IX
woke up, the only thing she remembered was falling 40 stories onto
solid concrete and being attacked by guards for a crime she couldn’t
remember committing. Her past was a complete blank, and she had no
memory of what she’d been doing before, nor how she knew the man that
rescued her, Robert Burch. It was only when Burch played some recordings
of her past that she had a vague outline.
These recordings taught her a few things: she wasn’t human. She was an android built for assassinations, and this memory wipe always happened 15 minutes after she completed her assignments. And from Burch, she learned that she killed for money, had an entire arsenal to carry out her jobs, and there was another job coming up: the assassination of First District Councilman Grazno Floyd II. She was to infiltrate the party at his mansion in the sky and take him out.
During this job, Aphrodite met a strangely familiar socialite named Neville Stewart, and following a botched escape he’d end up taking her back at his place and treating her wounds. Though her memory wipe had already activated by the time she woke up, this time something was different. As she laid in bed, Aphrodite began dreaming of her past, remembering her time with her creator, Tyson Mane, and how she’d killed a man, woman, and child during her first mission.
Haunted and confused by these strange memories, Aphrodite slowly retraced her steps, piecing together what she’d done during her missions and realizing how everyone she met already seemed to know her. This journey of rediscovery eventually led her and Burch to her creator’s lab where she was betrayed by Burch and discovered by the mysterious Chairwoman. The Chairwoman revealed Aphrodite’s memory loss after each mission was self-inflicted, and Burch had been her unknowing patsy as he sent Aphrodite to assassinate the Chairwoman’s former allies in her council. Thanks to her programming, Aphrodite was forced to obey the Chairwoman’s commands as she was given a new target: Neville Stewart.
However, as she prepared to kill Neville, her restored memories finally let her recognize why he was so familiar. She’d first met him when the Chairwoman issued a public test of her abilities by forcing Aphrodite to kill her own father. This same event was what traumatized her into wiping her memory after each mission, all so the guilt of killing wouldn’t force her to remember murdering her dad.
Enraged, Aphrodite spared Neville and returned to the Chairwoman, resisting her commands through sheer willpower and beating her within an inch of her life. As she stood on her knees, the Chairwoman urged Aphrodite to finish what she started and kill her, but despite the constant goading, Aphrodite refused. Even with the Chairwoman’s ominous threats about what would happen if she was spared, Aphrodite didn’t care, leaving her beaten, bloodied “mother” behind.
Then the second series happens, and the continuity becomes a bit weird. Top Cow had rebooted their universe by this point, but according to the author and its final issue, the events of volume 1 still happened, just with a few changes.
These recordings taught her a few things: she wasn’t human. She was an android built for assassinations, and this memory wipe always happened 15 minutes after she completed her assignments. And from Burch, she learned that she killed for money, had an entire arsenal to carry out her jobs, and there was another job coming up: the assassination of First District Councilman Grazno Floyd II. She was to infiltrate the party at his mansion in the sky and take him out.
During this job, Aphrodite met a strangely familiar socialite named Neville Stewart, and following a botched escape he’d end up taking her back at his place and treating her wounds. Though her memory wipe had already activated by the time she woke up, this time something was different. As she laid in bed, Aphrodite began dreaming of her past, remembering her time with her creator, Tyson Mane, and how she’d killed a man, woman, and child during her first mission.
Haunted and confused by these strange memories, Aphrodite slowly retraced her steps, piecing together what she’d done during her missions and realizing how everyone she met already seemed to know her. This journey of rediscovery eventually led her and Burch to her creator’s lab where she was betrayed by Burch and discovered by the mysterious Chairwoman. The Chairwoman revealed Aphrodite’s memory loss after each mission was self-inflicted, and Burch had been her unknowing patsy as he sent Aphrodite to assassinate the Chairwoman’s former allies in her council. Thanks to her programming, Aphrodite was forced to obey the Chairwoman’s commands as she was given a new target: Neville Stewart.
However, as she prepared to kill Neville, her restored memories finally let her recognize why he was so familiar. She’d first met him when the Chairwoman issued a public test of her abilities by forcing Aphrodite to kill her own father. This same event was what traumatized her into wiping her memory after each mission, all so the guilt of killing wouldn’t force her to remember murdering her dad.
Enraged, Aphrodite spared Neville and returned to the Chairwoman, resisting her commands through sheer willpower and beating her within an inch of her life. As she stood on her knees, the Chairwoman urged Aphrodite to finish what she started and kill her, but despite the constant goading, Aphrodite refused. Even with the Chairwoman’s ominous threats about what would happen if she was spared, Aphrodite didn’t care, leaving her beaten, bloodied “mother” behind.
Then the second series happens, and the continuity becomes a bit weird. Top Cow had rebooted their universe by this point, but according to the author and its final issue, the events of volume 1 still happened, just with a few changes.
- Instead of being a full android, Aphrodite is a cyborg named April whose DNA was grafted with an extra technological helix. She’s also the daughter/clone of Francesca Taylor from Cyber Force, who’s retconned into being the Chairwoman. And her refusal to kill the Chairwoman was planned so Fransesca’s other daughter, Velocity, would do it instead.
- The full memory loss after missions is changed to short-term memory loss caused by Burch, who’s not an old friend of Aphrodite’s that freed her, but a perverted, obsessed schoolteacher that tried to (and according to her narration, eventually did) molest her.
- Aside from being an assassin, Aphrodite’s main purpose was to be part of Cyberdata’s Aphrodite Protocol, which would save humanity by converting them into cyborgs and let Francesca take over her body.
Despite
being rendered a blank slate by the pods, Aphrodite quickly proved her
worth to the people of Genesis by saving their prince, Marcus
Dragovitch, from a group of cyborgs, and was welcomed by the royal
family. Unfortunately, her old handler Robert Burch was discovered by
Speros and joined their side, using his neural link to Aphrodite to turn
her into a sleeper agent. Under this “slave mode,” Aphrodite
assassinated Marcus’ mother and his girlfriend Lina. But when it came
time to kill Marcus, Aphrodite’s willpower once again overcame her
programming as she stabbed herself in the cheek, severing the neural
link…
Just in time for Speros to launch an attack on Genesis. Aphrodite used her new freedom to defeat Speros’ forces and force them to retreat, but she was exiled into the desolate wasteland beyond as punishment for her crimes. Aphrodite would end up using this exile to her advantage by tracking down Burch and killing him.
Afterwards, she became entangled in a larger scheme set up decades ago by the Chairwoman: the Aphrodite Protocol. One of the Chairwoman’s other daughters, Velocity, had awakened the rest of the IXth generation cyborgs to ensure they were ready to fulfill their true purpose: ruling over what remained of humanity. After Velocity incinerated Genesis in an orbital strike, the self-proclaimed “gods” of the IXth generation established their own kingdoms and slaughtered the Gens, leaving only cyborgs behind.
By 2807, Speros had fallen and nine city-states had risen in its place. The cyborgs were now a working caste overseen by groups of mass-produced XVs, all modeled after the IXs in personality and appearance. By 2820, tensions had begun rising between the IXs, and by 2827 eight of the cities were either allied or at war with each other. The only safe haven was Aphrodite’s city of New Cythera, a politically neutral kingdom secretly harboring the few survivors of the Gen genocide and smuggling the downtrodden subjects of Ares, Hades, and Apollo.
As time passed, the threat of full scale war grew more prominent when others began working from the shadows. Over the past two decades, Velocity had gone mad with paranoia after discovering the true purpose of the Aphrodite Protocol: resurrecting the Chairwoman. Hoping to prevent this, she manipulated the IXs into turning against each other and slaughtered the few who discovered her.
Things only became worse when Hephaestus and Aphrodite discovered the existence of 13 Artifacts from Earth’s distant past, and the ensuing chaos allowed the Chairwoman to upload her consciousness into Velocity’s daughter Hermes and stab her through the gut. As she lay bleeding to death on the ground, Velocity entrusted Aphrodite with the Wheel of Shadows, an Artifact that allowed its wielder control over time.
Aphrodite and Fransesca fought for centuries in a seemingly unending battle, and by the end of it everyone Aphrodite knew was dead. Realizing there was only one way this would truly end, she used the Wheel of Shadows to go back in time and killed Fransesca as a child, expecting the resulting time paradox to take her as well. When this didn’t happen, she returned to the future, only to find it was still intact. The once prosperous cities had been reduced to burning ruins, and the few people that remained were now mindless drones awaiting her command.
Aphrodite had killed the Chairwoman, just as she’d been programmed to all those centuries ago. Now she had no choice but to take up that role. She had become the new Chairwoman, left to rule over a barren wasteland.
Even though this sounds like a definitive ending, the series ends on the possibility of a sequel, but this never happened. The closest we got was Top Cow rebooting Cyberforce again and passing this one off as the result of IXth Generation’s ending. And considering that reboot lasted 11 issues before it got axed for low sales, that should tell you how well it went.
Just in time for Speros to launch an attack on Genesis. Aphrodite used her new freedom to defeat Speros’ forces and force them to retreat, but she was exiled into the desolate wasteland beyond as punishment for her crimes. Aphrodite would end up using this exile to her advantage by tracking down Burch and killing him.
Afterwards, she became entangled in a larger scheme set up decades ago by the Chairwoman: the Aphrodite Protocol. One of the Chairwoman’s other daughters, Velocity, had awakened the rest of the IXth generation cyborgs to ensure they were ready to fulfill their true purpose: ruling over what remained of humanity. After Velocity incinerated Genesis in an orbital strike, the self-proclaimed “gods” of the IXth generation established their own kingdoms and slaughtered the Gens, leaving only cyborgs behind.
By 2807, Speros had fallen and nine city-states had risen in its place. The cyborgs were now a working caste overseen by groups of mass-produced XVs, all modeled after the IXs in personality and appearance. By 2820, tensions had begun rising between the IXs, and by 2827 eight of the cities were either allied or at war with each other. The only safe haven was Aphrodite’s city of New Cythera, a politically neutral kingdom secretly harboring the few survivors of the Gen genocide and smuggling the downtrodden subjects of Ares, Hades, and Apollo.
As time passed, the threat of full scale war grew more prominent when others began working from the shadows. Over the past two decades, Velocity had gone mad with paranoia after discovering the true purpose of the Aphrodite Protocol: resurrecting the Chairwoman. Hoping to prevent this, she manipulated the IXs into turning against each other and slaughtered the few who discovered her.
Things only became worse when Hephaestus and Aphrodite discovered the existence of 13 Artifacts from Earth’s distant past, and the ensuing chaos allowed the Chairwoman to upload her consciousness into Velocity’s daughter Hermes and stab her through the gut. As she lay bleeding to death on the ground, Velocity entrusted Aphrodite with the Wheel of Shadows, an Artifact that allowed its wielder control over time.
Aphrodite and Fransesca fought for centuries in a seemingly unending battle, and by the end of it everyone Aphrodite knew was dead. Realizing there was only one way this would truly end, she used the Wheel of Shadows to go back in time and killed Fransesca as a child, expecting the resulting time paradox to take her as well. When this didn’t happen, she returned to the future, only to find it was still intact. The once prosperous cities had been reduced to burning ruins, and the few people that remained were now mindless drones awaiting her command.
Aphrodite had killed the Chairwoman, just as she’d been programmed to all those centuries ago. Now she had no choice but to take up that role. She had become the new Chairwoman, left to rule over a barren wasteland.
Even though this sounds like a definitive ending, the series ends on the possibility of a sequel, but this never happened. The closest we got was Top Cow rebooting Cyberforce again and passing this one off as the result of IXth Generation’s ending. And considering that reboot lasted 11 issues before it got axed for low sales, that should tell you how well it went.
Zeta
During the late 2030’s, the United States government had begun work on
Project Zeta, a top secret robotics project designed to create the
perfect infiltration troops. Equipped with holographic emitters that
could cover and shrink their bodies, the synthoids were deployed by the
government to replace or assassinate targets and infiltrate
organizations. This project eventually bore fruit in Infiltration Unit
Zeta, but when he was sent out on one of his missions, something odd
happened.
The NSA had sent Zeta to go undercover as Eugene Dolan, an accountant currently on vacation and believed to have ties to the terrorist organization Brother’s Day. Zeta was assigned to stay with the Dolan family and keep tabs on his connections to the terrorists, but the longer he stayed with Eugene’s family, the more he began to grow attached and even feel emotions. As Zeta continued his undercover work, he discovered that Dolan was innocent, nothing more than a pencil pusher who was unknowingly being used by the agents in Brother’s Day.
Just as Zeta was about to abort his mission, he accidentally ran into the real Eugene, and following his prime directive, Zeta nearly killed him to maintain his cover. But when Dolan pleaded for his life and said he had a family, Zeta became overwhelmed and spared him, deciding from then on that he would no longer take a life.
When the NSA discovered Zeta had abandoned his post, they assumed Brother’s Day had gotten to him and dispatched Agent James Bennet and his team to bring him in. Now considered a fugitive, Zeta received help from an ex-gang member named Rosalie “Ro” Rowan, who’d go on to become his closest friend and ally.
Zeta and Ro would spend the next two years searching for his creator Dr. Eli Selig, hoping through the doctor’s testimony he could clear his name and learn why he had suddenly developed free will. This journey took them across America, letting them meet new allies like Batman and the hacker Bucky Buenaventura while continually ducking the NSA. And after tracking Dr. Selig to Knossos, the mobile sea fortress where Project Zeta began, Zeta finally learned the reason for his defection: a conscience chip Selig had experimentally placed in him so he could grow as a person. Unfortunately, Zeta never got the chance for more answers, as Brother’s Day had unleashed an attack on Knossos, ending in Selig’s apparent death.
The last person who could prove Zeta’s innocence was gone, but Ro assured him that they’d still find a way to clear his name… but that never happened. After a final episode that felt like filler, the show was canceled.
Were the series to continue, we probably would’ve gotten a resolution to the cliffhanger where Selig survived his supposed death, and Zeta likely could’ve had crossovers with other characters from the Beyond era of the show, like the future version of Static or the Justice League of the time. Alas, this was the final show in the DCAU, and no comics were made of him. Seriously. NONE.
The NSA had sent Zeta to go undercover as Eugene Dolan, an accountant currently on vacation and believed to have ties to the terrorist organization Brother’s Day. Zeta was assigned to stay with the Dolan family and keep tabs on his connections to the terrorists, but the longer he stayed with Eugene’s family, the more he began to grow attached and even feel emotions. As Zeta continued his undercover work, he discovered that Dolan was innocent, nothing more than a pencil pusher who was unknowingly being used by the agents in Brother’s Day.
Just as Zeta was about to abort his mission, he accidentally ran into the real Eugene, and following his prime directive, Zeta nearly killed him to maintain his cover. But when Dolan pleaded for his life and said he had a family, Zeta became overwhelmed and spared him, deciding from then on that he would no longer take a life.
When the NSA discovered Zeta had abandoned his post, they assumed Brother’s Day had gotten to him and dispatched Agent James Bennet and his team to bring him in. Now considered a fugitive, Zeta received help from an ex-gang member named Rosalie “Ro” Rowan, who’d go on to become his closest friend and ally.
Zeta and Ro would spend the next two years searching for his creator Dr. Eli Selig, hoping through the doctor’s testimony he could clear his name and learn why he had suddenly developed free will. This journey took them across America, letting them meet new allies like Batman and the hacker Bucky Buenaventura while continually ducking the NSA. And after tracking Dr. Selig to Knossos, the mobile sea fortress where Project Zeta began, Zeta finally learned the reason for his defection: a conscience chip Selig had experimentally placed in him so he could grow as a person. Unfortunately, Zeta never got the chance for more answers, as Brother’s Day had unleashed an attack on Knossos, ending in Selig’s apparent death.
The last person who could prove Zeta’s innocence was gone, but Ro assured him that they’d still find a way to clear his name… but that never happened. After a final episode that felt like filler, the show was canceled.
Were the series to continue, we probably would’ve gotten a resolution to the cliffhanger where Selig survived his supposed death, and Zeta likely could’ve had crossovers with other characters from the Beyond era of the show, like the future version of Static or the Justice League of the time. Alas, this was the final show in the DCAU, and no comics were made of him. Seriously. NONE.
Experience, Intelligence, and Skill
Aphrodite
By the time of her first series, Aphrodite had killed at least 30 people through methods like strangling,
impalement, drowning, headshots, blunt force trauma, poisons,
decapitation, electrocution, perforated lungs, or artificially-induced
cardiac arrest.
She’s taken down three waves of ninjas, torn through massive Darklings with the Witchblade, terminated a next generation robot called Aphrodite XV, and battled the Chairwoman for centuries before achieving a close victory.
She’s said to have unparalleled skill in combat and espionage, and was trained in quiet, quick kills and manipulating and seducing men. According to one of the guidebooks, she’s been programmed with knowledge of all martial arts disciplines and the use of all known weapons. She’s also got an excellent memory, able to perfectly recall every second since she woke up, and even with amnesia, she’s a quick learner, having learned how to operate Neville’s car by watching him.
As we have seen him in the series, he's gone on multiple undercover missions during his infiltrations, including posing as Eugene Dolan, the father of a young daughter, having successfully integrated himself into Eugene’s work and home life. This leads to the two-or-more years he’s spent on the run where he has continually evaded the NSA, kept up with the Terry McGinnis Batman, defeated villains like the psychically powered Mind Pack and the cyborg killer Rodin Krick, and even his own successor model IU7 on multiple occasions.
He can fight in antigravity and operate under deep water and in subzero temperatures with either minimal risk or the ability to restore himself afterwards. His self-repair functions have allowed him to remain on the run despite taking what would be fatal damage to many machines, including being ripped in half. Even times when his body or disguises are electrically disrupted, to the point where his body is disabled, he gets back up in a few seconds with at worst the need to repair himself or remove the source of disruption separately. (Though there are also times he is taken out for longer.)
He’s been able to tell structural integrity from a glance, predicted damages from severe weather, designed a filter to disrupt his homing beacon, used his surroundings in an old candy factory to to cause a distraction and save Agent Lee, has studied the schematics for an aging machine, and once bypassed the NSA erasing his memory by copying it into other parts of his brain.
She’s taken down three waves of ninjas, torn through massive Darklings with the Witchblade, terminated a next generation robot called Aphrodite XV, and battled the Chairwoman for centuries before achieving a close victory.
She’s said to have unparalleled skill in combat and espionage, and was trained in quiet, quick kills and manipulating and seducing men. According to one of the guidebooks, she’s been programmed with knowledge of all martial arts disciplines and the use of all known weapons. She’s also got an excellent memory, able to perfectly recall every second since she woke up, and even with amnesia, she’s a quick learner, having learned how to operate Neville’s car by watching him.
Zeta
Zeta’s been active for an unknown amount of time prior to his defection, but it is implied his line of Infiltration Units goes as far back as the heyday of the Justice League, and that his is the sixth advancement on top of that. (The latter clue mostly comes from the name of his successor model being Infiltration Unit Seven.) This’d place his programming the accumulation of at least four decades of knowledge and robotic advancement, given the time gap between the end of Batman: The Animated Series (vaguely late 90’s) and the start of Batman Beyond (2039). This is added to by over two years spent on the run from the NSA, the exact time frame is unknown.As we have seen him in the series, he's gone on multiple undercover missions during his infiltrations, including posing as Eugene Dolan, the father of a young daughter, having successfully integrated himself into Eugene’s work and home life. This leads to the two-or-more years he’s spent on the run where he has continually evaded the NSA, kept up with the Terry McGinnis Batman, defeated villains like the psychically powered Mind Pack and the cyborg killer Rodin Krick, and even his own successor model IU7 on multiple occasions.
He can fight in antigravity and operate under deep water and in subzero temperatures with either minimal risk or the ability to restore himself afterwards. His self-repair functions have allowed him to remain on the run despite taking what would be fatal damage to many machines, including being ripped in half. Even times when his body or disguises are electrically disrupted, to the point where his body is disabled, he gets back up in a few seconds with at worst the need to repair himself or remove the source of disruption separately. (Though there are also times he is taken out for longer.)
He’s been able to tell structural integrity from a glance, predicted damages from severe weather, designed a filter to disrupt his homing beacon, used his surroundings in an old candy factory to to cause a distraction and save Agent Lee, has studied the schematics for an aging machine, and once bypassed the NSA erasing his memory by copying it into other parts of his brain.
Equipment
Aphrodite
CDI Model V. 9
An internal computer linked to Aphrodite through the “beauty mark” on her cheek. It provides her with 25x10^17 calculations per second, and its AI has an extensive list of functions. It can detect heat signatures, scan
the environment for hazards and adjust her body to handle them,
translate languages, scan people to determine their species and possible
weapons, detect danger, analyze weapons and vehicles for possible
weaknesses, locate concealed weapons and flaws in armor, and tell Aphrodite the most effective way to kill with her current weapon.
When used in battle, the AI turns Aphrodite’s eyes red and endlessly cycles through strategies while analyzing the environment and surroundings for possible threats, and it can automatically activate systems like the Seduction Matrix. If Aphrodite’s inside her ship, the AI can engage its autopilot mode, activate its weapons, scan the area for certain targets, lock onto them, and hack their communications.
Even if the AI is somehow disabled, Aphrodite can still use its targeting systems, and it will eventually return given enough time.
When used in battle, the AI turns Aphrodite’s eyes red and endlessly cycles through strategies while analyzing the environment and surroundings for possible threats, and it can automatically activate systems like the Seduction Matrix. If Aphrodite’s inside her ship, the AI can engage its autopilot mode, activate its weapons, scan the area for certain targets, lock onto them, and hack their communications.
Even if the AI is somehow disabled, Aphrodite can still use its targeting systems, and it will eventually return given enough time.
Coin of Solomon
One of the 13 Artifacts, the Coin of Solomon was forged during the reign of King Solomon using a mysterious metal found in his mines. This coin proved instrumental in the creation of the Aphrodite Protocol, giving the Chairwoman the intelligence necessary to start it.Originally fused to Aphrodite’s frontal lobe, she later had it removed and turned into a necklace. Regardless of where it is, the coin provides her with great insight, enhanced intellect, epiphanic leaps of knowledge, and jumps in evolutionary biology. She’s used these abilities to locate the other Artifacts on Velocity’s lunar base.
Seduction Matrix
When
she isn’t using her natural beauty and psychological manipulation to
seduce men, Aphrodite can activate a Seduction Matrix to release
pheromones that cloud their judgment, leaving them distracted and confused.
Trans-Dermal Sleep Inducer
To ensure Neville wouldn’t follow her, Aphrodite used this to force him to sleep with a kiss.
Dual Pistols
Aphrodite’s preferred firearms when carrying out her jobs.
Machine Gun
Used during her first mission to execute a Deputy Minister, his wife, and their daughter.
Submachine Gun
Used during a brawl with some cops.Knives
If she wants to go for a more up close kill, Aphrodite can use knives to stab her target through the back, slit their throat, or throw them into someone’s head.Blade Tonfas
During her time with Aphrodite XV, April donned a pair of electrically-charged tonfas as her main weapons, using them against several waves of ninjas, the robots in Ares IX’s sanctuary, Speros City’s guards, and Hades.The Witchblade


Another of the 13 Artifacts, Aphrodite discovered it inside the Lunar Sanctum, and it almost immediately bonded to her.
The Witchblade is a gauntlet of living metal made to act as a balance between the light and dark, keeping them from destroying each other and everything else. To do this, the Witchblade will bond to one woman per generation in both body and soul. Upon attaching itself to a "bearer," the Witchblade's mind becomes bonded with hers, responding to her thoughts and communicating with her. It can even give her information about what‘s attacking her.
When not in use, the Witchblade takes the form of a bracelet or necklace, activating in response to the bearer’s anger or when it senses danger, even if the bearer isn’t aware of it.
The Witchblade will automatically defend its bearer from anyone or anything it sees as a threat, including her allies, former bearers, and unhealthy habits, even if she’s unconscious. With enough time, their bond will progress to the point where it can act and transform on its own without her needing to think about it, and it can defend herwithout being attached.
Despite its nature as the balance between light and dark, the Witchblade is naturally malevolent, requiring a strong enough bearer to keep it in check. Failure to do so will cause the bearer to become overwhelmed by bloodlust, relishing the violence she causes, becoming more violent, and actively trying to kill.
While Aphrodite’s never shown its full capabilities, she has used the Witchblade to create multiple razor sharp tendrils, regular or giant arm blades, and a barrier to protect her from Hades’ self destruct.
After its energies were absorbed by the Chairwoman, the Witchblade was left powerless and abandoned inside the lunar sanctum, forcing Aphrodite to find something to replace it.
The Witchblade is a gauntlet of living metal made to act as a balance between the light and dark, keeping them from destroying each other and everything else. To do this, the Witchblade will bond to one woman per generation in both body and soul. Upon attaching itself to a "bearer," the Witchblade's mind becomes bonded with hers, responding to her thoughts and communicating with her. It can even give her information about what‘s attacking her.
When not in use, the Witchblade takes the form of a bracelet or necklace, activating in response to the bearer’s anger or when it senses danger, even if the bearer isn’t aware of it.
The Witchblade will automatically defend its bearer from anyone or anything it sees as a threat, including her allies, former bearers, and unhealthy habits, even if she’s unconscious. With enough time, their bond will progress to the point where it can act and transform on its own without her needing to think about it, and it can defend herwithout being attached.
Despite its nature as the balance between light and dark, the Witchblade is naturally malevolent, requiring a strong enough bearer to keep it in check. Failure to do so will cause the bearer to become overwhelmed by bloodlust, relishing the violence she causes, becoming more violent, and actively trying to kill.
While Aphrodite’s never shown its full capabilities, she has used the Witchblade to create multiple razor sharp tendrils, regular or giant arm blades, and a barrier to protect her from Hades’ self destruct.
After its energies were absorbed by the Chairwoman, the Witchblade was left powerless and abandoned inside the lunar sanctum, forcing Aphrodite to find something to replace it.
The Wheel of Shadows
Given to her by a dying Velocity in her final moments, the Wheel of Shadows was the Artifact used most extensively by Aphrodite.
The Wheel of Shadows grants its wielder complete control over the effects and passage of time, and whenever they use it, their body turns pitch black. They can speed up or slow down time at their whim, letting them get a speed boost by slipping between seconds, rapidly age humans or monsters, or reverse it and restore youth to the elderly. Even immortals who can resist the aging effects will still have their strength drained.
The time acceleration can be unleashed as an AOE attack, aging those around the user to death in seconds and decaying their surroundings.
It’s shown a few other abilities like solidifying time to create a defensive barrier or giving its user visions of the future, but they’re nothing compared to the Wheel’s ultimate power.
After wielding the Wheel for centuries, Aphrodite eventually mastered it, learning how to go back in time so she could kill Fransesca. Despite it being implied that changing the past would erase the user, she was still alive and the future was still intact afterward, implying the Wheel either protects the user from time paradoxes or creates alternate timelines (it’s vague which one it is).
Ship
Misc. Weapons

Zeta

Going off IU7, he should be able to regrow his hands if they’re destroyed, and if his memory circuit’s inserted in a computer, he can fully construct a new body overnight using spare parts!
IU7
Aphrodite might’ve been designed as the perfect assassin, but she still has a few shortcomings. Unlike the other Aphrodites who are fully robotic, April is still human and requires food, water, sleep, and oxygen. If she’s deprived of any of these, she’ll eventually die, though it takes several days for this to happen. The spinoffs also show that IXs are vulnerable to poisons.
Because of her guilt over her past murders, she’s somewhat reckless and has no problem sacrificing herself to do what’s necessary.
Despite her healing factor mostly being quick, there’s one spot that’s vulnerable: the dot on her cheek. If the neural link in her cheek is severed, she will lose her strategic AI for over a week, though it will eventually return after a week of healing and being rebooted by exposure to electricity.
This last one is more a fault of the writing, but she barely has any screentime with the Artifacts and we don’t know her full capabilities with them. She never replicates the Blood Sword or Witchblade’s more esoteric powers, and aside from getting “fleeting glimpses of women throughout history,” there’s no evidence she inherited the connection to past Witchblade bearers.
His holograms aren’t tangible, as people and objects can still pass through his “skin” and “clothes” even if they’re inside the hologram. Scanning technology can see through (0:12) his disguises without fail, and they’ll malfunction while passing through a bullet train’s mag-lev transformers, causing him to take on the appearance (or just the head) of the last person or animal he sees. Even more damning is that any damage he receives- whether that’s being shot, cut, buried under rubble, exposed to fire and electricity, or just being thrown into a crate -will instantly disable his disguise.
His weaponry has trouble cutting through cyborgs, and while the jack is useful at hacking into technology, its range is horribly limited, and if Zeta wants to do anything else while it’s out he’ll have to choose one or the other. He’s also vulnerable to having certain features disabled by molecular chips.
Laser weaponry is capable of tearing through his metal chassis, and he’s been incapacitated by stun beams and EM devices in the past, which have put his disguises on the fritz at best or completely disabled them at worst. Sonic disruptors, electrostatic netting, and EM pulse grenades can take him down, MRIs will tear him to pieces, and exposure to 2000° Celsius or high exhaust temperatures will melt him.
Synthoids also have a few pathetic weaknesses. Their targeting systems can be disrupted by having bananas in their eyes, and despite having a stretchy body, buzzsaws, and lasers, Zeta somehow couldn’t escape from being pinned by a forklift, a boulder falling on top of him, or getting tied to a post.
But we’re not going to. She doesn’t need it.
In terms of strength, Aphrodite can snap titanium mesh handcuffs with a tensile strength of 240 MPa, break necks with her heel and break them through armor, kill an armored man with her bare hands while Redlining, and destroy heavily armored drones with both punches and kicks. Numbers wise, her best strength feat is a striking pressure of 10.5 Newtons per square Millimeter (1522 pounds per square inch) and 25 Newtons per square Millimeter (3626 pounds per square inch) while Redlining.
Compared to her direct feats, Zeta’s sound more impressive. He can tear through the metal hood of a futuristic car and a fusion reactor’s metal casing, force an elevator to a halt with bare strength and pry open its doors, support the weight of a collapsing walkway, and beat up a giant robot.
However, speed and durability are a different story.
Aphrodite is able to cross 13 meters in 1.2 seconds, sprint 100 meters in 11 seconds (7 seconds while Redlining), and has a processing speed of 25 times 10^17th calculations per second (40 times 10^17th calculations per second while Redlining). Comparing processing to reaction speed, this means she would be able to react at speeds a little over Mach 3 in base, and nearly Mach 5 when she’s Redlining.
Zeta has some feats that sound good on paper like dodging gunfire and rockets, but at best this would amount to Subsonic reactions. You could look at his laser dodging feat and argue him higher… if it wasn’t for the same clip and previous scenes showing the laser exploding, meaning the thing he’s dodging wouldn’t be an actual laser moving at lightspeed.
Durability-wise, Aphrodite’s survived falling from a 40 story clock tower, faceplanting into pavement, then being repeatedly shot in the back. She’s been hit by missiles multiple times, and most impressively claimed she could survive 1.25 megatons of explosives. You could chalk this up to boasting, but it’s backed up in an official guidebook, so it should still count. This would mean Aphrodite’s durability is better overall.
However, Zeta does still have some impressive pain tolerance. He’s taken a beating from Batman that destroyed a hospital door and briefly withstood a defibrillator, been knocked through walls, crushed under an exploding tractor and his own best feat: being unharmed at the epicenter of a massive oil explosion. But even if we’re generous and assume that oil explosion was the highest end of Large Building level (11 tons of TNT), Aphrodite would still be 113636.36 times more durable than the best Zeta’s shown.
Aphrodite already dominates with direct feats, but when we use scaling, the gap in stats becomes worse. Zeta would have some wall to maybe building feats, like Terry’s batsuit punching through walls and him being knocked through walls, Blake throwing a desk through a concrete wall, or IU7 destroying a yacht with three rockets and surviving an explosion that destroyed two warehouses.
Aphrodite’s scaling not only gets higher, but the feats she’d scale to have actual numbers. Starting small, we could scale her to Aphrodite XV breaking collarbones, piercing skulls, and decapitating advanced cyborgs. You’ve got Aphrodite V kicking a metal door off its hinges, shattering a manhole cover with a punch, moving faster than a bullet can leave a gun, and getting thrown through a concrete wall.
But most impressively, we can scale Aphrodite to her long obsolete predecessor, Aphrodite IV. IV’s been able to casually knock out Sara Pezzini, a woman who survived an oil tanker explosion worth 2.61 tons of TNT and tanked building-busting explosions at 0.078 and 9 tons of TNT, respectively. Or you could scale IX to IV fighting the members of Cyberforce, who have survived exploding buildings in the past.
Regardless of what we use, Aphrodite takes stats.
Intelligence is also strange to talk about. Aphrodite possesses a seemingly photographic memory and is stated to have unparalleled skill in combat and espionage, but her actual showings leave much to be desired compared to Zeta’s holograms and infiltrations. Combat-wise, Aphrodite has the benefit of actual training and was programmed with knowledge of all martial arts disciplines and the use of all known weapons. Zeta does have some good showings of intelligence with his hacking, inventing, causing distractions to rescue others, and countering attempts to erase his memory, but this amounts to little with Aphrodite’s more plentiful showings and statements.
Aphrodite takes Tertiaries.
But let’s presume he keeps everything he’s ever had. Is there really anything else he can do to her? Vanna, do we have a time manipulation on the board? Yes indeed! Sure, perhaps she can’t put him to sleep with a kiss, as he doesn’t have a real mouth (not in the same sense as humans do anyway). The best he’ll get to do is shoot her, shock her, slice her, and she can do all of that and so much more. He’s not an ant staring at a boot, he’s a cockroach staring at an Infinity Stone. We really do not need to elaborate further…
…save one note. Thanks to being upgraded by Bucky towards the end of his show, it is unlikely Zeta will be hackable by Aphrodite's ship. Even if its onboard AI can remotely hack anything else with ease to put more of the fight in Aphrodite's favor. Zeta just won’t be one of them.
As that doesn’t even things out in the least, Aphrodite utterly dominates in Equipment.
Aphrodite’s beauty mark has to be hidden physically while Zeta’s holograms and very adjustable body frame allow him to take the shape and size of things far larger or smaller than he is. (Potentially he can match IU7, whose rebuilt scrap body was still successfully able to shrink to the size of a human child with zero issue and back again.) The shapeshifting has also come in handy to aid his reach and the speed at which he can escape to various altitudes or across high-speed train lines.
Skill-wise, the difference between the two is hard to define. Supposedly Aphrodite has superior aim, but we do not have a base of comparison for Zeta. Due to his reluctance to use firearms after his peaceful turn, he is never shown to aim for something and then miss, while he has performed many successful infiltration and assassination missions prior. His stealth skills, being a top-of-the-line Infiltration Unit, could also easily be said to be comparable with Aphrodite’s, but again we don’t have a solid point of comparison there.
What we can compare is their long-term operability, should the fight come down to it. (Doubtful it will.) Zeta is never shown to tire, and something actively has to happen to him to disrupt his disguise or function. (Granted, much does in the show, because they need to have a plot.) Conversely, Aphrodite has a time limit, the need to eat and drink, and many things Zeta does not. Though, oddly enough, Zeta does have olfactory sensors, and Aphrodite has a Seduction Matrix as mentioned before…do with that what you will, since Zeta has never shown emotion sophisticated enough to be attracted to anyone. (Only a conscience, which would probably make sure he DOESN’T fall in love with Ro. Go figure.)
While we cannot determine Skills, Zeta takes Powers…for as much good as that’ll do him.
About that.
Besides a Plastic Man-based cameo in a comic, Zeta has nothing beyond his two-season show and being voiced by future Batman Deidrich Bader. And the same applies to the debate here. Sure, we did give him an advantage in terms of Powers, but that only came about by stripping away from that category anything that didn’t come attached to either combatant. He can’t be hacked by a computer, but he can be hacked by a big enough blade. And the Witchblade, let alone all the other knicknacks Aphrodite carries around, is more than big enough to do it.
The best we can give Zeta is that he’ll be able to stay in disguises even Aphrodite won’t expect, like hiding as a small child or even random objects. He’ll get a few shots or blows in, manipulate the environment to make her life slightly more difficult…and then have all of that turned on him when he has to move out of the way.
Not to give an overly critical line, but all this Zeta’s function did was identify the prime opportunities for Aphrodite to LXXXVI him.
(It’s a play on Euler-Reimann…math jokes. You get math jokes.)
The winner is Aphrodite IX.
Advantages:
Disadvantages:
Disadvantages:
The Wheel of Shadows grants its wielder complete control over the effects and passage of time, and whenever they use it, their body turns pitch black. They can speed up or slow down time at their whim, letting them get a speed boost by slipping between seconds, rapidly age humans or monsters, or reverse it and restore youth to the elderly. Even immortals who can resist the aging effects will still have their strength drained.
The time acceleration can be unleashed as an AOE attack, aging those around the user to death in seconds and decaying their surroundings.
It’s shown a few other abilities like solidifying time to create a defensive barrier or giving its user visions of the future, but they’re nothing compared to the Wheel’s ultimate power.
After wielding the Wheel for centuries, Aphrodite eventually mastered it, learning how to go back in time so she could kill Fransesca. Despite it being implied that changing the past would erase the user, she was still alive and the future was still intact afterward, implying the Wheel either protects the user from time paradoxes or creates alternate timelines (it’s vague which one it is).
The Blood Sword
The Blood Sword
Also
known as the Ketsuma no Katana, this sword was forged when a shaman
summoned a demon and bound its essence into a katana. It’s been passed
to various wielders throughout the centuries, and Aphrodite is the
latest to claim it, having used it to kill the Chairwoman in the present and past.
When first unsheathed, it appears as a regular blade, but if blood is spilled near it or a fight begins, it will start glowing red.
The Blood Sword can communicate with its wielder and increases their strength based on the amount of blood spilled, but anyone who uses it becomes compelled to kill and a slave to their own bloodlust even without the sword.
In terms of other abilities, the Blood Sword can create an aura around its wielder to prevent them from being aged to death, and it fuels their strength from the rage of the souls it’s claimed.
Technically, Aphrodite’s never shown to suffer its effects or use its powers since she only had it for four pages. However, she’s seen them in action with first-time wielders like Hephaestus and Fransesca, so maybe you could argue she’d be able to replicate its powers, though this is a stretch.
When first unsheathed, it appears as a regular blade, but if blood is spilled near it or a fight begins, it will start glowing red.
The Blood Sword can communicate with its wielder and increases their strength based on the amount of blood spilled, but anyone who uses it becomes compelled to kill and a slave to their own bloodlust even without the sword.
In terms of other abilities, the Blood Sword can create an aura around its wielder to prevent them from being aged to death, and it fuels their strength from the rage of the souls it’s claimed.
Technically, Aphrodite’s never shown to suffer its effects or use its powers since she only had it for four pages. However, she’s seen them in action with first-time wielders like Hephaestus and Fransesca, so maybe you could argue she’d be able to replicate its powers, though this is a stretch.
Ship
A custom fighter jet exclusive to Aphrodite. It fits multiple passengers, has an autopilot mode, and its weaponry includes two
forward mounted accelerated fusion beams, two wing-mounted null space
missiles for planetary bombardment, and rear mounted flechette scatter
bombs for defensive fire. The fusion beams are particularly strong, able to completely destroy massive, spaceship-sized Darklings.
Misc. Weapons

While
never shown using them, Aphrodite had a wide assortment of weapons at
her disposal while she was with Burch. These include pistols, shotguns, a
revolver attached to a super soaker, machine guns, hook blades,
daggers, and brass knuckles, just to name a few.
Zeta
Holographic Emitter
An onboard built-in projector that displays Zeta’s disguise over his body.
While he typically prefers disguising himself as a man in a purple
jacket, light purple shirt, and gray pants, he can disguise as anyone he
sees, alter his clothes and hair with a thought, or mix and match disguises to create entirely new ones. These holograms are intricate enough that he can convincingly simulate damage and other devices, disguise himself as a child, alter hairstyles on contact, fool retinal scanners by changing his eyes, and create a credit card with infinite money. And as long as he’s touching someone, he can include them in the disguise, whether that’s as a pregnant woman, an old woman, a couple on a train, maintenance robots, other synthoids, or objects he’s carrying.
These holograms let him conceal any hidden weaponry or items on hand. While most of the series establishes the holograms are intangible, Ro grabs his collar near the end of the series, which either implies they gained solidity or might be an animation error.
Aside from full body holograms, Zeta has a smaller projector in his hand to display images, recordings, and private records.
These holograms let him conceal any hidden weaponry or items on hand. While most of the series establishes the holograms are intangible, Ro grabs his collar near the end of the series, which either implies they gained solidity or might be an animation error.
Aside from full body holograms, Zeta has a smaller projector in his hand to display images, recordings, and private records.
Scanners
Zeta has scanners in his eyes that let him record voices and audio, track motion from long distances, see people showering inside their houses while on a train, scan an enemy’s internal structure, and locate or lock on to possible weak spots. Less impressively, he’s also got a GPS unit in his hand.
Jack
A built-in, extendable jack that can plug into other technology to drive vehicles, disable bombs, communicate with the NSA, regulate temperatures, or download information. Even if the jack is severed during the download process, Zeta will still have partial files.
Zeta can extend any of his limbs at will to disarm enemies or reach places he normally wouldn’t be able to. They’re strong enough to catch a hovercar and pull it back, stop a falling elevator from inside (0:15), can act as a grapple line with an absurdly long range, or reach distant blimps and helicopters.
Extendable Limbs
Finger Tools

Zeta’s got a few tools stored in his fingers, including a periscope, lockpick, mini grapple line, screwdriver, and clippers on the sides.
Pistols
Stored within his body. While he supposedly got rid of all of them in his debut, he still has some on hand in his series, including one that shoots lasers to carve through glass.
Claws
Zeta’s hands can transform into claws capable of tearing through train cars and cutting into the hull of an air shuttle.Buzzsaws
Hidden in his wrist, Zeta can use them to decapitate robots or help with rescues and menial labor. He typically only uses one, but can deploy two if needed.
Laser
Another weapon in his wrist that can carve through metal ships and rocks, be rapidly fired, burn straight through metal doors, and… melt wood?
Welding Torch
Another device stored in his side, Zeta can use this to seal fusion reactors and his own injuries or tear through metal cables, cuffs, and dumpsters.
When damaged beyond what his systems can repair, Zeta can deploy a set of tools to patch up his damaged chassis, including a laser that seals up gunshots and lacerations and automatically deploys if he’s knocked out by an inhibitor device.
Self-Repair Tools
Misc. Tools
- Olfactory sensors in his head that allow him to smell
- A grapple claw fired from his side to remain balanced while climbing
- Clamps in his feet that anchor him to the ground, letting him keep his balance on the Golden Gate Bridge and remain unaffected by an F5 tornado
- Rudders in his feet for traveling in or underwater
- Flashlights in his chest that are bright enough to blind someoneAfter realizing the police were trailing her car, Aphrodite made her way back home by jumping, flipping, and parkouring across the city.
Skills
Aphrodite
Stealth
As a robot/cyborg assassin designed for infiltration and covert kills, Aphrodite is skilled at keeping to the shadows, sneaking into areas, or using disguises to keep a low profile and get close to her target.
Both in-universe characters and official guidebooks have called her stealth skills unparalleled and said she won’t be found unless she wants to be found. If she wants to take things further, she can mask her scent to become completely undetectable.Agility
Marksmanship
Aphrodite’s training and programming allow her to wield numerous guns with pinpoint accuracy. She’s taken men out with submachine guns, regular machine guns, and revolvers, and thrown knives into people’s heads.
Endurance
Can operate for 14 days without sleep before shutting down. She’ll stop functioning if she doesn’t receive food after 75 days and water after 5.Zeta
Stealth
Zeta’s hologram disguise abilities and near-complete denial of the law of conversation of mass give him incredible utility to blend into any environment, provided that whoever is facing him isn’t actively looking for him with the ability to see through holo-emissions. He is not restricted by size, and has experience moving and even fighting at the size of a child, his full strength still available at all times when his body isn’t disrupted.
Aside from holograms, he also has the ability to perfectly replicate a person’s voice even if he’s only heard it once, can play their audio back, and his body’s stretchiness lets him disguise as anything from a child to debris.
Aside from holograms, he also has the ability to perfectly replicate a person’s voice even if he’s only heard it once, can play their audio back, and his body’s stretchiness lets him disguise as anything from a child to debris.
Agility
Can jump between high speed train cars and outran a laser while balancing atop support beams on the Golden Gate Bridge.
Hacking
Has shown on several occasions that he can hack into secure databases or machines. He logged into the NSA from a school computer to uncover his schematics, hacked into old automatons from a candy factory, and affected other holographic emitters to display his appearance and voice.
While it’s unknown if Zeta can replicate this, other synthoids like IU7 have hacked into other technology just by looking at it while simultaneously hacking into the NSA, all through a computer he was controlling with his memory circuit! AND rebuilding himself…via a WEBCAM.
While it’s unknown if Zeta can replicate this, other synthoids like IU7 have hacked into other technology just by looking at it while simultaneously hacking into the NSA, all through a computer he was controlling with his memory circuit! AND rebuilding himself…via a WEBCAM.
Powers
Aphrodite
Shapeshifting
Aphrodite can change her appearance at will, altering anything from clothes to hair to blend in with a crowd. The only catch is she can’t get rid of the green dot on her face, meaning she often has to obscure it with some type of headgear.Regeneration
Aphrodite can heal bullet wounds in seconds and quickly regenerated from half her skin being blown off by missiles and gunshots. Even injuries that are fatal to a normal person are healed in a week.
In the one-shots, it was shown that other IXs are able to regenerate from deep lacerations or being stabbed and cut across the back, and other Aphrodite models have regenerated from having their collarbones broken or their synthetic skin and hairbeing completely incinerated.
Enhanced Senses
In addition to seeing objects and people from long distances, Zeta can hear conversations from that range. He can even hear them clearly through walls.
In the one-shots, it was shown that other IXs are able to regenerate from deep lacerations or being stabbed and cut across the back, and other Aphrodite models have regenerated from having their collarbones broken or their synthetic skin and hairbeing completely incinerated.
Redlining
A focused adreno-glycaline surge that temporarily boosts her physical abilities, but quickly tires her. In this state, she can bench press 600 kg (1323 lbs), deadlift up to 685 (1510 lbs), has a striking pressure of 25 Newtons per square Millimeter (3626 pounds per square inch), sprint 100 meters in 7 seconds, and has a processing speed of 40 times 10^17th calculations per second.Zeta
Enhanced Senses
In addition to seeing objects and people from long distances, Zeta can hear conversations from that range. He can even hear them clearly through walls.Repair Systems
He can reattach severed limbs and heal in seconds after being ripped in half, though the severed parts need to be close by.Going off IU7, he should be able to regrow his hands if they’re destroyed, and if his memory circuit’s inserted in a computer, he can fully construct a new body overnight using spare parts!
Electricity Manipulation
During his brief fight with Batman, Zeta was able to absorb electricity and fire it from his hands, which was strong enough to briefly knock Terry out.Technology Manipulation
Once took control of a giant gatling gun by plugging a loose cable into himself. Another synthoid, IU7, possessed a computer after his memory circuit was inserted into it and hacked nearby technology just by looking at it through the webcam.
Electricity:
Despite being knocked out by a stun gun, Aphrodite later showed that she could endure being shocked by her restraints, and later powered through electrocution from Aphrodite XV.
Mental Manipulation:
In their first encounters, The Chairwoman’s commands overrode Aphrodite’s free will and forced her to kill those close to her. By the time Aphrodite regained her memories, she overcame this control through willpower.
It’s also said that if Aphrodite’s slaving program exceeds 20 minutes, she’ll start to fight back and her brain will shut down.
Radiation and Gravity Manipulation:
According to her official profile, she can resist radiation by 175% and survive up to 9 g’s.
Scanners:
Unable to be scanned by the Speros’ officers' technology.
He was unharmed despite being exposed to fire during a shootout, though the heat did force his hologram to wear off.
Later on he was able to endure prolonged exposure to Selig’s cryostasis chamber, which froze and shattered a metal crate in seconds, yet Zeta was unharmed. His internal heating even kept himself and Selig alive despite the lethality of being removed from the cryostasis chamber.
He’s survived at the bottom of a reef, endured the friction of ships and jets moving at high velocity, and despite the threat that it would eventually melt him, he was able to keep fighting after being dropped into 2000° Celsius (3632° Fahrenheit) molten metal.
Electricity:
Aside from absorbing it, Zeta’s endured electrocution on multiple occasions without issue, including a prolonged period from the NSA’s taser ropes.
Telepaths:
As a robot, he doesn’t have a mind for telepaths to read.
Remote Hacking:
Thanks to Bucky’s adjustments, Zeta can’t be hacked or controlled via remotes.
Resistances
Aphrodite
Electricity:
Despite being knocked out by a stun gun, Aphrodite later showed that she could endure being shocked by her restraints, and later powered through electrocution from Aphrodite XV.
Mental Manipulation:
In their first encounters, The Chairwoman’s commands overrode Aphrodite’s free will and forced her to kill those close to her. By the time Aphrodite regained her memories, she overcame this control through willpower.
It’s also said that if Aphrodite’s slaving program exceeds 20 minutes, she’ll start to fight back and her brain will shut down.
Radiation and Gravity Manipulation:
According to her official profile, she can resist radiation by 175% and survive up to 9 g’s.
Scanners:
Unable to be scanned by the Speros’ officers' technology.
Zeta
Extreme Temperatures:He was unharmed despite being exposed to fire during a shootout, though the heat did force his hologram to wear off.
Later on he was able to endure prolonged exposure to Selig’s cryostasis chamber, which froze and shattered a metal crate in seconds, yet Zeta was unharmed. His internal heating even kept himself and Selig alive despite the lethality of being removed from the cryostasis chamber.
He’s survived at the bottom of a reef, endured the friction of ships and jets moving at high velocity, and despite the threat that it would eventually melt him, he was able to keep fighting after being dropped into 2000° Celsius (3632° Fahrenheit) molten metal.
Electricity:
Aside from absorbing it, Zeta’s endured electrocution on multiple occasions without issue, including a prolonged period from the NSA’s taser ropes.
Telepaths:
As a robot, he doesn’t have a mind for telepaths to read.
Remote Hacking:
Thanks to Bucky’s adjustments, Zeta can’t be hacked or controlled via remotes.
Feats
Aphrodite
Overall
- Has carried out over 30 murders
- Defied her original programming to kill the Chairwoman
- Regained her original memories by refusing to kill Marcus
- Was the only member of the IXth generation to establish a peaceful rule and keep her original body
- Successfully smuggled inhabitants of Ares, Hades, and Apollo’s cities to New Cythera
- Killed Dr. Mane, Grazno Floyd, Abraxis, Lina, Aphrodite XV, Burch, and the Chairwoman
- Became the new Chairwoman
Strength
- Kicks Poseidon IX in the balls in a flashback
- Elbows an officer and punches him in the face
- Slits Grazno Floyd’s throat
- Accidentally kills an officer, elbows one, and pushes another off
- Beats some guards to death and strangles her target with her bare hands
- Kicks Abraxis in the face, does it again hard enough to break his armor, and stabs him with a sword
- Punches through a wood barrier
- Breaks Burch’s wrist, lifts him with one hand, and slams him to the ground. She then lifts some large machine and punches through a stone tile floor
- Kicks a metal grate off and dents it
- Grabs Neville by the neck and throws him into a wall, cracking it, then draws blood by hitting him
- Her punches and kicks made the Chairwoman spit blood in both her original and resurrected bodies
- Breaks a man’s neck through his armor upon waking up
- Takes down two men while Redlining and says it could let her kill an armored man with her bare hands
- Punches Lina, cracks her ribs by elbowing her in the side, and throws her onto a gate, impaling her
- Snaps titanium mesh handcuffs with a tensile strength of 240 MPa, rips a man’s arm off, smacks another with it, and kicks a man hard enough that his nose bleeds
- Punches, kicks, and shatters some heavily armored drones with her bare hands
- Uses her tonfas to stab through a robot dog’s stomach, throws it away, and cuts a drone in half
- Can bench press 110 kg (242.5 lbs) normally and 600 (1323 lbs) while Redlining, deadlift up to 125 kg (275.5 lbs) and 685 (1510 lbs) while Redlining, and has a striking pressure of 10.5 Newtons per square Millimeter (1522 pounds per square inch) (25 Newtons per square Millimeter (3626 pounds per square inch) while Redlining)
- Grabs a wheel and throws it into an officer, knocking him into his partners, then severs his arm, slits one’s throat, and stabs another through the throat
- Knees a man in the stomach and breaks his neck by slamming her heel against it
- Kicks Aphrodite XV in the stomach, grabs one of her tendrils, slams her into a column hard enough to break it in half, and pulls her in for another kick. She then powers through electrocution to grab the tendril again, rip it out, and decapitate her
- Snaps Burch’s neck
- Works with Hephaestus to eviscerate a giant Darkling
- Rips a massive Darkling apart with the Witchblade
- Impales and bifurcates a Darkling
- Grazes Velocity with the Witchblade’s blade construct and later kicks her away
- Elbows the Chairwoman and slits her throat
Speed
- Dodges a punch from a giant cyborg
- Covers 13 meters in 1.2 seconds
- Ducks under a punch from Marcus
- Blocks swords from some desert ninjas
- Dodges one of Aphrodite XV’s tendrils
- Blocks Velocity swinging the Blood Sword
- Dodges the Spear of Destiny being thrown at her
- Can sprint 100 meters in 11 seconds (7 seconds while Redlining) and has a processing speed of 25 times 10^17th calculations per second (40 times 10^17th calculations per second while Redlining) (2 quintillion five hundred quadrillion - 4 quintillion calculations per second) (Mach 3.037 - 4.859 reaction speed)
Durability
- Crashes through a window, falls from the top floor of a 40 story clock tower, and crashes facefirst onto the pavement, then endures getting repeatedly shot in the back before fighting back
- Hit by two missiles from behind off panel, though she’s knocked out by her cycle crashing
- Slammed into some debris and punched by Abraxis
- Says her skin can withstand a 1.25 megaton explosion and gets punched into the ground by Abraxis
- Her claim is backed up by her profile in the guidebook Top Cow: Book of Revelations
- Tanks a missile explosion
- Backhanded and blasted by the Chairwoman
- Stabs herself in the cheek
- Can survive temperatures ranging from -5 to 55° Celsius (23 - 131° Fahrenheit)
- Survives electrocution from an advanced stun gun
- Punched and electrocuted by Aphrodite XV
- Cut, kicked, backhanded, and kicked into a cliff face by Velocity
- The Witchblade shielded her from Hades’ self destruct
Zeta
Overall
- Has avoided capture from the NSA on multiple occasions
- Saved a child from a fusion reactor
- Stopped a train crash despite suffering malfunctions from its transformers
- Saved Hicksburg’s theater from being destroyed
- Saved Dr. Selig after he was cryogenically frozen and thawed him out
- Rescued Agent Benet and his son James from a broken submarine at the bottom of a reef
- Is a good kisser?
Strength
- Tears through the hood of a futuristic car
- Lifts Batman one-handed, throws him, and briefly overpowers him near a conveyor belt
- Beats Agent Bennet and crumples a gun into a ball
- Uses his extending arms to drag a hovercar
- Tears through a fusion reactor’s metal casing
- Kicks IU7 through a stone wall
- Uses his extending arms to hold onto a disconnected train car long enough for Ro to cross
- Can hold back a giant support column
- Kicks IU7 into a box
- Can force an elevator to halt with his extendable arms and pry open elevator doors
- Destroys a hoverbike by throwing an umbrella like a javelin
- Rips a ladder off a wall and carries it
- Pushes back against an industrial trash compactor
- Breaks out of his restraints
- Rips a metal cylinder from the ground and throws it at an NSA agent
- Tackles IU7 from behind, kicks him away (1:14, 0:40 for the kicks), and later tackles him again
- His arms can support the weight of a collapsing walkway long enough for everyone there to escape
- Can pull and steer a damaged submarine while at the bottom of a reef
- Has no trouble holding onto the struts of a giant air shuttleThrows a loose pipe at a mobster like a batarang
Speed
- Deflects a batarang and later saves Batman before he can be crushed by a hydraulic press (0:38 and 0:10)
- Dodges gunfire from NSA agents
- Dodges and outruns IU7’s rockets
- Avoids Krick very quickly while in a smokescreen and swaps places with Agent Lee seconds before he returns
- His grapple arms can pull him away before his pistol’s laser fire can hit him
- Grabs Ro and Jace and leaps away before an explosion goes off
- Dodges a close range laser shot from Krick
Durability
- Kicked and takes punches from Batman
- Unharmed after being in a car crash
- Unharmed by an inhibitor device self destructing
- Buried under rubble from IU7’s missiles
- Cut by IU7’s buzzsaw
- Slashed by IU7’s claws
- Takes a beating from Batman that destroys a hospital door, then withstands a defibrillator for a few seconds
- Unharmed at the epicenter of a massive oil explosion
- Is completely waterproof and designed to be in any terrain
- Shot by multiple security drones to no effect
- Whacked by a metal bat/blaster hybrid hard enough to bend it, then takes multiple shots from it
- Shot in the knee by a laser
- Unharmed being pulled by a taffy stretcher (0:49-0:14)
- Launched by a chocolate vat exploding
- Gets up after prolonged electrocution from four taser ropes
- Knocked into and through walls by IU7, then gets hit by a flying refrigerator door
- Survived being torn in half by IU7, though it briefly knocked him out
- Kicked through a metal table by IU7
- Survives a blast from Bombshell, being crushed under a tractor, and another blast that blows up the tractor
- Withstands being inside an F5 tornado
- An F3 tornado from earlier in the episode lifted a barn and carried a hover bus
- Can withstand the pressure at the bottom of a reef
- Smacked by a crane scoop and survived falling into a 2000° Celsius vat of molten metal
- Backhanded and has a barbell tossed at him by Blake
- Has a parking meter explode near him
- Takes punches from Blake and being crushed under a hovercycle
Scaling
Aphrodite
Being the ninth model of her line, Aphrodite should naturally upscale from previous models and even future ones seeing how she destroyed Aphrodite XV.Aphrodite IV
- Survived being impaled through the stomach by the Witchblade, elbowed Sara Pezzini hard enough to shoot blood from her nose, and knocked her out with a knee to the stomach. Sara has:
- Caught bullets (Mach 0.858 and Mach 0.86)
- Repeatedly fought Ian Nottingham and Jackie Estacado, the former being able to consistently catch bullets (Mach 0.716 - 1.97) and the latter explicitly dodging one (Mach 1.57 - 2.84)
- Survived an oil tanker exploding while being on top of it (2.61 tons of TNT)
- Survived explosions that could collapse buildings (0.078 and 9 tons of TNT)
- Emerged unharmed from a massive explosion that destroyed a house (0.445 tons of TNT)
- Fought Ripclaw, Velocity, and Cyblade from Cyberforce, then survived having her eye shot out
- Ripclaw survived an exploding, collapsing building, though he might’ve still had a prior amp when it happened
- Velocity and Cyblade survived a zombie Ripclaw self-destructing
- Used the Coin of Solomon’s energy to unleash a blast that knocked back Sara, Tom Judge, the Angelus, Ripclaw, and Ballistic
- Destroyed two Darklings
Aphrodite V
- Knocked two guys back, punches through metal, survived falling out of a plane at cloud level, and landed on her back
- Ripped a helicopter door off
- Kicked a metal door off its hinges and shattered a manhole cover with a punch
- Performed a massive leap out of a window onto a distant building, leapt back to the original building, then onto a helicopter
- Moved faster than a bullet can leave a gun
- Showed no reaction to having her middle finger shot off and casually reattached it
- Can use her marksmanship to spell out one-word warnings
- Thrown through a concrete wall by a giant robot called the Basilisk
- Survived a giant blast that destroyed her synthetic skin and crushed the Basilisk’s face
Aphrodite XV
- Her tendrils can break collarbones, pierce through skulls, and decapitate advanced cyborgs
Zeta
Everyone listed has repeatedly fought Zeta, and he’s harmed or taken hits from them without any major damage (barring things like IU7 ripping him in half). As such, it would make sense for him to scale to their feats.Batman (Terry McGinnis)
- His suit by itself punched through concrete and walls
- Shoulder tackled a metal door off its hinges while injured
- Can stop a speeding truck
- Kicked IU7 from behind and smashed his face against a salad
- Beat Magma, a monster made of pure stone, unconscious
- Can keep fighting after being knocked through walls
- Survived being crushed by Batman’s giant penny
- Outran gunfire and dodged lasers
IU7
- Sends Batman flying so hard he destroys some doors
- Can pry elevator doors open and tear through elevators
- Its explosive discs can destroy the columns inside a building
- Its wrist-mounted rockets can blow up part of a hospital
- Can destroy an entire yacht with three rockets Survived an explosion that destroyed two warehouses
Krick
- Tossed a device to destroy the NSA's Wily Machine in one shot, tagging it with a huge distance and delay
- Lifted and threw rubble and pieces of a walkway with his cybernetic arm
- Destroyed an automaton with one shot (0:28)
- Withstood the destruction of a chocolate vat
Blake
- Effortlessly lifted and threw a desk through a concrete wall, then leapt to a high ledge
- Jumped between buildings and made long jumps like he's Batman
- Can throw a parking meter like a javelin
- Lifted a green car
Weaknesses
Aphrodite
Aphrodite might’ve been designed as the perfect assassin, but she still has a few shortcomings. Unlike the other Aphrodites who are fully robotic, April is still human and requires food, water, sleep, and oxygen. If she’s deprived of any of these, she’ll eventually die, though it takes several days for this to happen. The spinoffs also show that IXs are vulnerable to poisons.
Because of her guilt over her past murders, she’s somewhat reckless and has no problem sacrificing herself to do what’s necessary.
Despite her healing factor mostly being quick, there’s one spot that’s vulnerable: the dot on her cheek. If the neural link in her cheek is severed, she will lose her strategic AI for over a week, though it will eventually return after a week of healing and being rebooted by exposure to electricity.
This last one is more a fault of the writing, but she barely has any screentime with the Artifacts and we don’t know her full capabilities with them. She never replicates the Blood Sword or Witchblade’s more esoteric powers, and aside from getting “fleeting glimpses of women throughout history,” there’s no evidence she inherited the connection to past Witchblade bearers.
Zeta
Since he’s a robot, Zeta is vulnerable to magnets, being electrocuted, and hacking, though that last one has an asterisk. While Bucky’s adjustments made him immune to remote hacking, Zeta can still be hacked through actively interfacing with him and disabling his memory preservation and conscience modules.
His holograms aren’t tangible, as people and objects can still pass through his “skin” and “clothes” even if they’re inside the hologram. Scanning technology can see through (0:12) his disguises without fail, and they’ll malfunction while passing through a bullet train’s mag-lev transformers, causing him to take on the appearance (or just the head) of the last person or animal he sees. Even more damning is that any damage he receives- whether that’s being shot, cut, buried under rubble, exposed to fire and electricity, or just being thrown into a crate -will instantly disable his disguise.
His weaponry has trouble cutting through cyborgs, and while the jack is useful at hacking into technology, its range is horribly limited, and if Zeta wants to do anything else while it’s out he’ll have to choose one or the other. He’s also vulnerable to having certain features disabled by molecular chips.
Laser weaponry is capable of tearing through his metal chassis, and he’s been incapacitated by stun beams and EM devices in the past, which have put his disguises on the fritz at best or completely disabled them at worst. Sonic disruptors, electrostatic netting, and EM pulse grenades can take him down, MRIs will tear him to pieces, and exposure to 2000° Celsius or high exhaust temperatures will melt him.
Synthoids also have a few pathetic weaknesses. Their targeting systems can be disrupted by having bananas in their eyes, and despite having a stretchy body, buzzsaws, and lasers, Zeta somehow couldn’t escape from being pinned by a forklift, a boulder falling on top of him, or getting tied to a post.
Before the Verdict
Aphrodite
Witchblade scaling?
In a bonus section for Aphrodite IX/Cyber Force, Top Cow president/editor Matt Hawkins confirmed that the Witchblade anime is officially canon to the events of Aphrodite IX’s series. Considering there are similar statements like Masane’s Witchblade in the anime is the same as Sara’s from the comics and how Masane makes a cameo in the comics alongside numerous other future Witchblade bearers, you could use this to argue Aphrodite scales to the Witchblade causing an earthquake that flooded Tokyo or creating a shockwave that could blow up all of Tokyo, which would get high megatons, low gigatons, or hundreds of gigatons…But we’re not going to. She doesn’t need it.
Zeta
Is that it for Zeta?
He had a few Flash games, but from what footage exists online, they're completely worthless.Verdict
Stats
This is an easy one to figure out.In terms of strength, Aphrodite can snap titanium mesh handcuffs with a tensile strength of 240 MPa, break necks with her heel and break them through armor, kill an armored man with her bare hands while Redlining, and destroy heavily armored drones with both punches and kicks. Numbers wise, her best strength feat is a striking pressure of 10.5 Newtons per square Millimeter (1522 pounds per square inch) and 25 Newtons per square Millimeter (3626 pounds per square inch) while Redlining.
Compared to her direct feats, Zeta’s sound more impressive. He can tear through the metal hood of a futuristic car and a fusion reactor’s metal casing, force an elevator to a halt with bare strength and pry open its doors, support the weight of a collapsing walkway, and beat up a giant robot.
However, speed and durability are a different story.
Aphrodite is able to cross 13 meters in 1.2 seconds, sprint 100 meters in 11 seconds (7 seconds while Redlining), and has a processing speed of 25 times 10^17th calculations per second (40 times 10^17th calculations per second while Redlining). Comparing processing to reaction speed, this means she would be able to react at speeds a little over Mach 3 in base, and nearly Mach 5 when she’s Redlining.
Zeta has some feats that sound good on paper like dodging gunfire and rockets, but at best this would amount to Subsonic reactions. You could look at his laser dodging feat and argue him higher… if it wasn’t for the same clip and previous scenes showing the laser exploding, meaning the thing he’s dodging wouldn’t be an actual laser moving at lightspeed.
Durability-wise, Aphrodite’s survived falling from a 40 story clock tower, faceplanting into pavement, then being repeatedly shot in the back. She’s been hit by missiles multiple times, and most impressively claimed she could survive 1.25 megatons of explosives. You could chalk this up to boasting, but it’s backed up in an official guidebook, so it should still count. This would mean Aphrodite’s durability is better overall.
However, Zeta does still have some impressive pain tolerance. He’s taken a beating from Batman that destroyed a hospital door and briefly withstood a defibrillator, been knocked through walls, crushed under an exploding tractor and his own best feat: being unharmed at the epicenter of a massive oil explosion. But even if we’re generous and assume that oil explosion was the highest end of Large Building level (11 tons of TNT), Aphrodite would still be 113636.36 times more durable than the best Zeta’s shown.
Aphrodite already dominates with direct feats, but when we use scaling, the gap in stats becomes worse. Zeta would have some wall to maybe building feats, like Terry’s batsuit punching through walls and him being knocked through walls, Blake throwing a desk through a concrete wall, or IU7 destroying a yacht with three rockets and surviving an explosion that destroyed two warehouses.
Aphrodite’s scaling not only gets higher, but the feats she’d scale to have actual numbers. Starting small, we could scale her to Aphrodite XV breaking collarbones, piercing skulls, and decapitating advanced cyborgs. You’ve got Aphrodite V kicking a metal door off its hinges, shattering a manhole cover with a punch, moving faster than a bullet can leave a gun, and getting thrown through a concrete wall.
But most impressively, we can scale Aphrodite to her long obsolete predecessor, Aphrodite IV. IV’s been able to casually knock out Sara Pezzini, a woman who survived an oil tanker explosion worth 2.61 tons of TNT and tanked building-busting explosions at 0.078 and 9 tons of TNT, respectively. Or you could scale IX to IV fighting the members of Cyberforce, who have survived exploding buildings in the past.
Regardless of what we use, Aphrodite takes stats.
Tertiaries
This one’s weird to talk about. While we don’t get exact numbers or timespans for how long Aphrodite and Zeta were killing under their superiors’ orders, Aphrodite has a higher body count and far more knowledge in killing methods. And by the end of her series, she DEFINITELY has more combat experience with how she spent centuries fighting the Chairwoman.Intelligence is also strange to talk about. Aphrodite possesses a seemingly photographic memory and is stated to have unparalleled skill in combat and espionage, but her actual showings leave much to be desired compared to Zeta’s holograms and infiltrations. Combat-wise, Aphrodite has the benefit of actual training and was programmed with knowledge of all martial arts disciplines and the use of all known weapons. Zeta does have some good showings of intelligence with his hacking, inventing, causing distractions to rescue others, and countering attempts to erase his memory, but this amounts to little with Aphrodite’s more plentiful showings and statements.
Aphrodite takes Tertiaries.
Equipment
Zeta’s on-board equipment pales in comparison to even just what Aphrodite carries around. There’s really no point of going into the minutiae here…Zeta has even weaker versions of mid-grade Robot Master weaponry, and Aphrodite has the Wheel of @#$%ing Shadows. Zeta has blinding flashlights, and Aphrodite has the @#$%ing Witchblade. Zeta has little laser pistols, and Aphrodite has…well, a lot of other guns and blades and the like. She's even got a ship capable of planetary strikes, which Zeta would completely die to! Maybe the future-tech in the DCAU is somewhat impressive here, but even then, Zeta didn’t even keep all of his guns due to his will to be a pacifist.But let’s presume he keeps everything he’s ever had. Is there really anything else he can do to her? Vanna, do we have a time manipulation on the board? Yes indeed! Sure, perhaps she can’t put him to sleep with a kiss, as he doesn’t have a real mouth (not in the same sense as humans do anyway). The best he’ll get to do is shoot her, shock her, slice her, and she can do all of that and so much more. He’s not an ant staring at a boot, he’s a cockroach staring at an Infinity Stone. We really do not need to elaborate further…
…save one note. Thanks to being upgraded by Bucky towards the end of his show, it is unlikely Zeta will be hackable by Aphrodite's ship. Even if its onboard AI can remotely hack anything else with ease to put more of the fight in Aphrodite's favor. Zeta just won’t be one of them.
As that doesn’t even things out in the least, Aphrodite utterly dominates in Equipment.
Skills and Powers
When strictly discussing inherent powers not related to any equipment the two hold, Zeta has a servo up here. His self-repair systems are potentially inferior, given he does not regenerate from being incinerated like many Aphrodites, though we have not seen this happen to Aphrodite IX herself. Still, no matter the damage, he can repair himself mechanically provided he has access to the pieces of his body. He also has additional resistances to electricity, additional means of hacking, and perhaps his biggest advantage of all: vastly superior shapeshifting.Aphrodite’s beauty mark has to be hidden physically while Zeta’s holograms and very adjustable body frame allow him to take the shape and size of things far larger or smaller than he is. (Potentially he can match IU7, whose rebuilt scrap body was still successfully able to shrink to the size of a human child with zero issue and back again.) The shapeshifting has also come in handy to aid his reach and the speed at which he can escape to various altitudes or across high-speed train lines.
Skill-wise, the difference between the two is hard to define. Supposedly Aphrodite has superior aim, but we do not have a base of comparison for Zeta. Due to his reluctance to use firearms after his peaceful turn, he is never shown to aim for something and then miss, while he has performed many successful infiltration and assassination missions prior. His stealth skills, being a top-of-the-line Infiltration Unit, could also easily be said to be comparable with Aphrodite’s, but again we don’t have a solid point of comparison there.
What we can compare is their long-term operability, should the fight come down to it. (Doubtful it will.) Zeta is never shown to tire, and something actively has to happen to him to disrupt his disguise or function. (Granted, much does in the show, because they need to have a plot.) Conversely, Aphrodite has a time limit, the need to eat and drink, and many things Zeta does not. Though, oddly enough, Zeta does have olfactory sensors, and Aphrodite has a Seduction Matrix as mentioned before…do with that what you will, since Zeta has never shown emotion sophisticated enough to be attracted to anyone. (Only a conscience, which would probably make sure he DOESN’T fall in love with Ro. Go figure.)
While we cannot determine Skills, Zeta takes Powers…for as much good as that’ll do him.
Conclusion
The DCAU gave us a version of Amazo so powerful it might even, at least by the end of the comic sequel made of his story, outshine the mainline comic version in terms of powers, and certainly does in terms of narrative. One would hope that a robot creation of its own, given enough love to get his own show in a spinoff of a spinoff of the miraculous Batman: The Animated Series would be a competent fighter, getting a decent showing whether or not facing someone as impressive as Aphrodite.About that.
Besides a Plastic Man-based cameo in a comic, Zeta has nothing beyond his two-season show and being voiced by future Batman Deidrich Bader. And the same applies to the debate here. Sure, we did give him an advantage in terms of Powers, but that only came about by stripping away from that category anything that didn’t come attached to either combatant. He can’t be hacked by a computer, but he can be hacked by a big enough blade. And the Witchblade, let alone all the other knicknacks Aphrodite carries around, is more than big enough to do it.
The best we can give Zeta is that he’ll be able to stay in disguises even Aphrodite won’t expect, like hiding as a small child or even random objects. He’ll get a few shots or blows in, manipulate the environment to make her life slightly more difficult…and then have all of that turned on him when he has to move out of the way.
Not to give an overly critical line, but all this Zeta’s function did was identify the prime opportunities for Aphrodite to LXXXVI him.
(It’s a play on Euler-Reimann…math jokes. You get math jokes.)
The winner is Aphrodite IX.
Summary
Aphrodite
Advantages:
- Has the edge in stats with both direct feats and scaling
- WAAAAAAAY more experienced and intelligent
- Eclipses Zeta’s arsenal, especially with the Witchblade and Wheel of Shadows
- Zeta has no counter to her ship nuking him from orbit
- Possibly more skilled at marksmanship, though it’s vague
- No reliance on outside help to get out of most situations
- Far better grasp on human behavior (and especially fashion)
- Can hack anything BUT Zeta remotely, which is still incredibly useful
- Potentially regenerates from worse damage
Disadvantages:
- Her series’ cliffhanger never got resolved
- Shapeshifting abilities are comparatively inadequate
- Be honest, you never heard of her before this blog
Zeta
Advantages:- Far superior shapeshifting abilities
- Cannot be hacked remotely
- Likely immune to the Seduction Matrix and sleep inducer
- Defies the law of conservation of mass often
- Possibly more skilled at stealth, though it’s vague
- Met one Batman and voiced by another
Disadvantages:
- His show’s cliffhanger never got resolved
- Armaments weaker than your average Wily-built robot
- No counter to two out of every three things Aphrodite brings to the fight overall
- Scaling to Batman and his own enemies does not matter
- Seriously, how does he not have any comics? They made one of plenty of characters who DIDN’T show up in the DCAU, even Power Girl’s a thing there while Galatea already existed--okay we’re getting off track here
- You probably haven’t even watched his show, have you? And to think you call yourselves DCAU fans--okay SERIOUSLY off track here
- Agent West’s existence as a character


























































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